Site hosted by Angelfire.com: Build your free website today!

D&D LIVE GAME: 


Acquisitions Fused LIVE! 


Sat, Dec seventh: 8:30-11:30PM ET (5:30-8:30PM PT) 


Primary Theater 


The Genuine Jim Darkmagic is back for the flashiest show yet! Join Jerry Holkins, Mike Krahulik, and the group as DM Jeremy Crawford haggles Acquisitions Fused's adventure through some serious hardship. 



Find out Additional. 


Acquisitions Inc.: The "C" Group Occasion Unique 


Sun, Dec eighth: 12:00-2:30PM ET (9:00-11:30AM PT) 


Primary Theater 

ORGANIZING AN EVENT Follow these simple steps healing word 5e to get started! Find a place to play. Game stores are typically the best places to organize D&D Adventurers League games, but you can organize an event at other locations such as a school, library, or community center. Find Dungeon Masters. Recruit from among your friends, interested players in your store, or use social media and other online community groups to get Dungeon Masters for your event. Advertise your event. Post flyers in nearby stores, schools, and community centers. Create online events and allow players to register for games. Use social media to promote your event too! Prepare event materials. You’ll need things like blank character sheets, adventure logsheets, pre-generated characters, event registration lists, and copies of the adventures you’re featuring at the event. Adventures meant for D&D Adventurers League play can be purchased online at the Dungeon Masters Guild. Run your event and show your attendees a good time! Make sure to be responsive to feedback and address any issues that come up as soon as possible. Where to Play Games D&D Adventurers League play is focused flexibility of play and venue. It can be played in a variety of locations of the group's choice. Some examples include:

Envision a snapping fire and the smell of cooking chestnuts, an ice ring shaped on the windowpane obscuring the delicate snowfall outside. Twist up with a decent—might we venture to state, Better?— appear and a couple of cherished companions as the "C" Group takes another sleigh ride in an extremely uncommon yuletide experience. 


D&D Boards: 


D&D Presents: New Show! 


Fri, Dec sixth: 2:30-3:30PM ET (11:30AM-12:30PM PT) 


Mothman Theater 


Wizards of the Coast is eager to declare the cast of their new livestreamed pretending appear: D&D Presents! Driven by eminent Cell Ace (and D&D Lead Story Creator) Chris Perkins, the week by week show will debut in mid 2020, yet the cast is all here to give you a sneak look at PAX Unplugged! Perkins and the entire team are here to uncover their characters just because, and may even approach you for some exhortation about their fabricates! Go along with us for this energizing first look, and the opportunity to be a piece of the story. Find out Additional. 


D&D LIVE GAME: 


Acquisitions Fused LIVE! 

Sat, Dec seventh: 8:30-11:30PM ET (5:30-8:30PM PT) 

Primary Theater 


The Genuine Jim Darkmagic is back for the flashiest show yet! Join Jerry Holkins, Mike Krahulik, and the group as DM Jeremy Crawford haggles Acquisitions Fused's adventure through some serious hardship. 

Find out Additional. 

Acquisitions Inc.: The "C" Group Occasion Unique 

 Sun, Dec eighth: 12:00-2:30PM ET (9:00-11:30AM PT) 


Primary Theater 

Envision a snapping fire and the smell of cooking chestnuts, an ice ring shaped on the windowpane obscuring the delicate snowfall outside. Twist up with a decent—might we venture to state, Better?— appear and a couple of cherished companions as the "C" Group takes another sleigh ride in an extremely uncommon yuletide experience. 


D&D Boards: 


D&D Presents: New Show! 

Fri, Dec sixth: 2:30-3:30PM ET (11:30AM-12:30PM PT) 


Mothman Theater 

Wizards of the Coast is eager to declare the cast of their new livestreamed pretending appear: D&D Presents! Driven by eminent Cell Ace (and D&D Lead Story Creator) Chris Perkins, the week by week show will debut in mid 2020, yet the cast is all here to give you a sneak look at PAX Unplugged! Perkins and the entire team are here to uncover their characters just because, and may even approach you for some exhortation about their fabricates! Go along with us for this energizing first look, and the opportunity to be a piece of the story. Find out Additional. 


D&D ESP (Cells and Mythical beasts en Español) 


Sat, Dec seventh: 2:00-4:00PM ET 


Ocean español tu lenguaje natal o si buscas practicarlo entre aventureros, ¡te invitamos a unirte an una de nuestras bandas de héroes para sesiónes en español! (Habrá mecánicas entre plateaus!) Find out Additional. 


D&D Nolzur's Radiant Instructional exercises w/RealmSmith 


Dates/Times Shift 


Come go along with us as Jason from RealmSmith strolls you through the means to paint your own one of a kind D&D Nolzur's Magnificent Small! This masterclass is expected for painters of all aptitude levels. 


D&D PLAY: 


Dates and times shift for the accompanying game sessions. Make certain to check the PAX Unplugged plan for accurate subtleties. 


D&D Swashbucklers Alliance: Fowls of a Plume (Level 2) 


The ship tormenting the Northern Moonsea area, Shipper Masters' Imprudence, can't stow away any longer. Through intimidation of their best fence, its present port and proprietors have been found. Presently is the opportunity to strike out, and perhaps procure both the pontoon and its commanders: The Teshwave Kin. 


D&D Globe-trotters Group: Day of the Fallen angel (Level 1) 


The roads of Baldur's Door run red with blood. Old blood. The blood of Hellriders. A person or thing is rebuffing the kids for the wrongdoings of the dad and it's a great opportunity to put it to an end. Who and where is Gharizol? Section Three of the Treachery is in the Blood arrangement of experiences. 


D&D Swashbucklers Class: Departure from Elturel (Levels 1-2) 


Punishment! The Buddy that once remained as an encouraging sign and goodness over the city of Elturel has been doused and the whole city—alongside its inhabitants—have been brought into Avernus, the main layer of the Nine Hells! While those blessed enough to have been outside of the city's dividers during its flight have been saved that destiny, yet they're not yet out of threat! The displaced people framed a parade destined for the close by city of Baldur's Door. Would you be able to guard them from villains, scoundrels, and each other until they arrive at security? 


D&D Globe-trotters Association: Wall and Swords (Level 2) 


The Northern Moonsea locale has as of late been tormented by a secretive privateer dispatch, which is apparently ready to show up abruptly and afterward just evaporate. Imparting trepidation, and starting to affect exchange, those with personal stakes in the territory need this thistle expelled from their sides. To start with, in any case, they should initially find where the baffling boat calls home. 


D&D Explorers Class: Hungry Shadows (Level 1) 


Bodies proceed with heap up, and the Blazing Clench hand still has only a name. Fortunately, the culprit of the homicides has made an oversight and the Flaring Clench hand has caught one of their subordinates, thus, has uncovered the nearness of a faction safehouse in the sewers underneath the city. The Blazing Clench hand has asked that you explore. Is it true that you are up for the undertaking? Section Two of the Disloyalty is in the Blood arrangement of undertakings. 


D&D Globe-trotters Association: Impression Deserted (Level 3) 


Elanil Elassidil's fruitful recuperation brings critical news, and sufficiently just to raise the feelings of dread of all. On the critical solicitation of the groups, an undercover attack party must be sent in to verify however much information as could reasonably be expected, and demolish whatever plans lie beneath. 


D&D Travelers Association: Diabolical Interests 


A steed race in Baldur's Entryway turns into an appalling fight on diabolical war machines in Avernus when the characters get captured between a malevolent dealer and his warlord rival. Time to hold on with a death grip! 


D&D Explorers Group: Into the Murkiness (Level 3) 


As Faerûn recuperates from the evil presence danger, a conspicuous pioneer disappears. Is this a basic salvage strategic, is there additional in question? 


D&D Travelers Class: Halted at the Door (Level 1) 


It's been a long, challenging outing, however you're at last here—Baldur's Door. You're not out of danger yet, in any case, regardless of whether you're deserting the rebellious wilds you, the avenues of the Entryway still run red with blood. In any case, you rapidly find that landing at the city wasn't the greatest test by any means, presently you should persuade the city's rulers to allow refuge to you and those in your charge. Section One of the Disloyalty is in the Blood arrangement of experiences. 


D&D Acq Inc: Establishment Fracas (Level 1) 


Here's your best (and) chance for an amazing chance! Acquisitions Fused has space for one new establishment in the dungeoneering boomtown of Delver's Run. By what method will you intrigue Administrative center and topple your adversaries in this multi-table occasion? 


D&D Acq Inc: Insider Managing (Level 1) 


Acquisitions Joined has distinguished a brilliant new extension opportunity. A neighborhood aristocrat is hoping to re-appropriate her family's stewardship of the terrains around Delver's Run. Tax collection being a profoundly worthwhile business, Home Office has sent a group of assistants to win that agreement—using any and all means. 


D&D Acq Inc: A Night at the Theater (Level 1) 


Omin Dran has scholarly of Portentia Dran's detestable plan to pollute the name and notoriety of Acquisitions Consolidated—a play which is to be performed at Portentia's meeting for new, potential, and rehash clients she calls DranFest. It's dependent upon our courageous Understudies to stop Portentia's arrangements and spare the name of Acquisitions Fused. 


D&D Acq Inc: Direction Week (Levels 1-2) 


An entry level position at Acquisitions Fused is an extraordinary method to pick up power, notoriety and benefit! Numerous man-made intelligence assistants go on to astonishing professions as pioneers in the adventuring network, and could situate you to lead your very own establishment inside the computer based intelligence family! However, you're not an understudy yet! Each forthcoming assistant should initially finish seven days of direction preparing to guarantee that Acquisitions Consolidated is an ideal choice for you! 


D&D Acq Inc: Pound of Substance (Level 1) 


A subsequent encounter to D&D Acq Inc: The Side Hustle. 


D&D Acq Inc: Side Hustle (Level 1) 


The city of Waterdeep is a center point for experience and trade the same, and wide-looked at would-be saints swarm its lanes looking for fortune and distinction. Those swashbucklers all realize that there is no snappier way to both those things than a renowned temporary job at Acquisitions Joined. So how might one gathering of brave business people separate themselves from all the rest… ? 


D&D Acq Inc: The Silver Star (Level 1) 


An individual from the Silver Fragment has been delegated as break sheriff of the little boomtown of Delver's Run, and his transparently hostile to trade sees are as of now making business troublesome. The home office is concerned, and has educated its neighborhood office that they have just a single week to manage the circumstance before the town committee meets and makes the arrangement lasting. 


D&D 5E Group Deathmatch 


Go along with us for quick, destructive PvP (Gathering versus Gathering) Activity for this fifth Version Group Deathmatch! Make your gathering of four third level characters at that point carry them to conflict with different gatherings. Prizes for taking an interest and the last group standing! 


Greg compliments Shelly on her twenty (!!!) years at D&D and talk about for what reason that is a superior vocation decision than selling hand cleanser or assembling salt. In our most recent portion of How To DM, we welcome in D&D manager Wes Schneider for a breakdown of running a session zero and how that can support your game. Our exceptional visitor this week is the maker of Syrinscape, Benjamin Loomes. 


Mythical serpent Talk is officially created by Greg Tito, Shelly Mazzanoble and Wizards of the Coast. Show creation by Lisa Carr and Ryan Marth of Alarm Sound. Webcast recording, altering, blending and acing by Ryan Marth and Alarm Sound.(Cells and Mythical beasts en Español) 


Sat, Dec seventh: 2:00-4:00PM ET 


Ocean español tu lenguaje natal o si buscas practicarlo entre aventureros, ¡te invitamos a unirte an una de nuestras bandas de héroes para sesiónes en español! (Habrá mecánicas entre plateaus!) Find out Additional. 


D&D Nolzur's Radiant Instructional exercises w/RealmSmith 


Dates/Times Shift 


Come go along with us as Jason from RealmSmith strolls you through the means to paint your own one of a kind D&D Nolzur's Magnificent Small! This masterclass is expected for painters of all aptitude levels. 


D&D PLAY: 


Dates and times shift for the accompanying game sessions. Make certain to check the PAX Unplugged plan for accurate subtleties. 


D&D Swashbucklers Alliance: Fowls of a Plume (Level 2) 


The ship tormenting the Northern Moonsea area, Shipper Masters' Imprudence, can't stow away any longer. Through intimidation of their best fence, its present port and proprietors have been found. Presently is the opportunity to strike out, and perhaps procure both the pontoon and its commanders: The Teshwave Kin. 


D&D Globe-trotters Group: Day of the Fallen angel (Level 1) 


The roads of Baldur's Door run red with blood. Old blood. The blood of Hellriders. A person or thing is rebuffing the kids for the wrongdoings of the dad and it's a great opportunity to put it to an end. Who and where is Gharizol? Section Three of the Treachery is in the Blood arrangement of experiences. 


D&D Swashbucklers Class: Departure from Elturel (Levels 1-2) 


Punishment! The Buddy that once remained as an encouraging sign and goodness over the city of Elturel has been doused and the whole city—alongside its inhabitants—have been brought into Avernus, the main layer of the Nine Hells! While those blessed enough to have been outside of the city's dividers during its flight have been saved that destiny, yet they're not yet out of threat! The displaced people framed a parade destined for the close by city of Baldur's Door. Would you be able to guard them from villains, scoundrels, and each other until they arrive at security? 


D&D Globe-trotters Association: Wall and Swords (Level 2) 


The Northern Moonsea locale has as of late been tormented by a secretive privateer dispatch, which is apparently ready to show up abruptly and afterward just evaporate. Imparting trepidation, and starting to affect exchange, those with personal stakes in the territory need this thistle expelled from their sides. To start with, in any case, they should initially find where the baffling boat calls home. 


D&D Explorers Class: Hungry Shadows (Level 1) 


Bodies proceed with heap up, and the Blazing Clench hand still has only a name. Fortunately, the culprit of the homicides has made an oversight and the Flaring Clench hand has caught one of their subordinates, thus, has uncovered the nearness of a faction safehouse in the sewers underneath the city. The Blazing Clench hand has asked that you explore. Is it true that you are up for the undertaking? Section Two of the Disloyalty is in the Blood arrangement of undertakings. 


D&D Globe-trotters Association: Impression Deserted (Level 3) 


Elanil Elassidil's fruitful recuperation brings critical news, and sufficiently just to raise the feelings of dread of all. On the critical solicitation of the groups, an undercover attack party must be sent in to verify however much information as could reasonably be expected, and demolish whatever plans lie beneath. 


D&D Travelers Association: Diabolical Interests 


A steed race in Baldur's Entryway turns into an appalling fight on diabolical war machines in Avernus when the characters get captured between a malevolent dealer and his warlord rival. Time to hold on with a death grip! 


D&D Explorers Group: Into the Murkiness (Level 3) 


As Faerûn recuperates from the evil presence danger, a conspicuous pioneer disappears. Is this a basic salvage strategic, is there additional in question? 


D&D Travelers Class: Halted at the Door (Level 1) 


It's been a long, challenging outing, however you're at last here—Baldur's Door. You're not out of danger yet, in any case, regardless of whether you're deserting the rebellious wilds you, the avenues of the Entryway still run red with blood. In any case, you rapidly find that landing at the city wasn't the greatest test by any means, presently you should persuade the city's rulers to allow refuge to you and those in your charge. Section One of the Disloyalty is in the Blood arrangement of experiences. 


D&D Acq Inc: Establishment Fracas (Level 1) 


Here's your best (and) chance for an amazing chance! Acquisitions Fused has space for one new establishment in the dungeoneering boomtown of Delver's Run. By what method will you intrigue Administrative center and topple your adversaries in this multi-table occasion? 


D&D Acq Inc: Insider Managing (Level 1) 


Acquisitions Joined has distinguished a brilliant new extension opportunity. A neighborhood aristocrat is hoping to re-appropriate her family's stewardship of the terrains around Delver's Run. Tax collection being a profoundly worthwhile business, Home Office has sent a group of assistants to win that agreement—using any and all means. 


D&D Acq Inc: A Night at the Theater (Level 1) 


Omin Dran has scholarly of Portentia Dran's detestable plan to pollute the name and notoriety of Acquisitions Consolidated—a play which is to be performed at Portentia's meeting for new, potential, and rehash clients she calls DranFest. It's dependent upon our courageous Understudies to stop Portentia's arrangements and spare the name of Acquisitions Fused. 


D&D Acq Inc: Direction Week (Levels 1-2) 


An entry level position at Acquisitions Fused is an extraordinary method to pick up power, notoriety and benefit! Numerous man-made intelligence assistants go on to astonishing professions as pioneers in the adventuring network, and could situate you to lead your very own establishment inside the computer based intelligence family! However, you're not an understudy yet! Each forthcoming assistant should initially finish seven days of direction preparing to guarantee that Acquisitions Consolidated is an ideal choice for you! 


D&D Acq Inc: Pound of Substance (Level 1) 


A subsequent encounter to D&D Acq Inc: The Side Hustle. 


D&D Acq Inc: Side Hustle (Level 1) 


The city of Waterdeep is a center point for experience and trade the same, and wide-looked at would-be saints swarm its lanes looking for fortune and distinction. Those swashbucklers all realize that there is no snappier way to both those things than a renowned temporary job at Acquisitions Joined. So how might one gathering of brave business people separate themselves from all the rest… ? 


D&D Acq Inc: The Silver Star (Level 1) 


An individual from the Silver Fragment has been delegated as break sheriff of the little boomtown of Delver's Run, and his transparently hostile to trade sees are as of now making business troublesome. The home office is concerned, and has educated its neighborhood office that they have just a single week to manage the circumstance before the town committee meets and makes the arrangement lasting. 


D&D 5E Group Deathmatch 


Go along with us for quick, destructive PvP (Gathering versus Gathering) Activity for this fifth Version Group Deathmatch! Make your gathering of four third level characters at that point carry them to conflict with different gatherings. Prizes for taking an interest and the last group standing! 


Greg compliments Shelly on her twenty (!!!) years at D&D and talk about for what reason that is a superior vocation decision than selling hand cleanser or assembling salt. In our most recent portion of How To DM, we welcome in D&D manager Wes Schneider for a breakdown of running a session zero and how that can support your game. Our exceptional visitor this week is the maker of Syrinscape, Benjamin Loomes. 


Mythical serpent Talk is officially created by Greg Tito, Shelly Mazzanoble and Wizards of the Coast. Show creation by Lisa Carr and Ryan Marth of Alarm Sound. Webcast recording, altering, blending and acing by Ryan Marth and Alarm Sound.